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Ratchetes\ :: View topic - Tree's
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 Tree's MAP MAKING QUESTIONS AND ANSWERS Freebird 3 Sat May 06, 2017 4:45 pm
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Freebird
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Joined: Jan 26, 2013
Posts: 325


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PostPosted: Sat May 06, 2017 1:57 pm Post subject: Tree's Reply with quote

Ok, I'll admit it... I don't like starting a map from the scratch...  But after looking at so many map layouts... Got to wondering how many mapmakers knew about the "Object Population extension"  , Its under extension tab of nile.  Its not hard... choose a tree, choose how many trees (let say a hundred), click choose area ( clicking and dragging a box over an area) ... Then click "populate" and Boom... A hundred trees placed in that area... Its always been a pet peeve of mine... I like decorations...



Mapmaker At Work            
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Freebird
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PostPosted: Sat May 06, 2017 2:14 pm Post subject: Re: Tree's Reply with quote

Oh, I just used trees as an example... Any object can be randomly populated into a map... and after reading the above, its sounds like a rant or something, its really not...just info...


 
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Yo-Yo
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Joined: Feb 11, 2012
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PostPosted: Sat May 06, 2017 4:34 pm Post subject: Re: Tree's Reply with quote

If you are feeling adventurous, take a look at Unreal Engine 4:

https://www.unrealengine.com/what-is-unreal-engine-4    Free!

There is a technique graphics cards use called "geometry instancing."   Basically the computer passes one instance of a tree or whatever to the graphics card and the GPU draws it hundreds of times, over and over and again. This saves lots of rendering time.  UE4 calls this technique "instanced static meshes."

https://en.wikipedia.org/wiki/Geometry_instancing

JO uses this method to drawn grass also.

UE4 example:



Qui desiderat pacem praeparet bellum
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Bentarrow
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Joined: Apr 13, 2016
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PostPosted: Sat May 06, 2017 4:45 pm Post subject: Re: Tree's Reply with quote

I'm the same way and I like trees I just don't hug them.
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